Kicks the shit out of Battlefield: Hardline for sure. It's quite a change in the way you approach the game, and there's not really anything else quite like it. There are a bunch of procedural elements like collecting evidence and securing arrests, there are strict rules about when you can and can't shoot, and you're heavily encouraged to bring perps back alive, with a bunch of nonlethal options like flashbangs, beanbag shotguns, tazers, and just yelling at people to surrender. Basically a pretty slow-paced first person tactical shooter with impressively fine-grained control over your teammates, but with the hook being that you're a cop, not a soldier. If you're not familiar with Swat 4, the two most relevant comparisons are Rainbow Six: Raven Shield and Doorkickers. You can easily get dozens of hours of play out of this package if you're so inclined. The game + expansion offers a number of cool scenarios and you can go in and tweak any number of level parameters as well as customize your teams gear to try out all sorts of wild tactics. I also tweaked the WarZone AI a bit to try to make it less aggressive in advancing.If anyone's wondering, you're getting pretty good bang for your buck for $10. I won't mention them all here, but it includes some fixes to grenades' flight path with WZGravity and some new CustomWeapons settings for scopes and damage amounts. It's a small touch, but you should feel the "weight" of the weapon a little more. You will also note that the weapon sways a bit in your hands in first person view with the RealSights mod. Try distracting enemy armor, setting up an ambush, and luring it into your line of fire. For true fans for Brothers in Arms, this is the way that these games were meant to be played. It allows you to bring your World War II experience to all new levels of realism and immersion. With these changes, tank battles will require much more maneuvering, forcing you to position your tank to do maximum damage while protecting it from more devastating fire. Rendroc's WarZone and Command is a mod for Brothers in Arms: Earned in Blood, created by Rendroc. With the CustomWeapons mutator, you can also increase the anti-tank weapon damage, which means you can set it so that a tank will be destroyed with only one hit to the rear from an enemy tank's cannon. Direct hits to the front or rear will now register as a hit, fixing an old Gearbox bug. It will use the same damage model as with other anti-tank weapons such as the Panzerfaust, and the damage can be scaled using the CustomWeapons mutator. With the RealTankShells mutator, tanks take more damage from enemy tank fire, especially from the side or rear. They also often did no damage when hitting the direct front or rear of the larger tanks. They do less than any other anti-tank weapon in the game. on that ship, over time, including three other brothers who later became The Bee Gees. In the default unmodded game, tank shells do the minimum damage to other tanks no matter where they hit: front, side, or rear. had won the lucrative migrant contract - to bring people from. No real sense of danger or realistic tank combat. It goes on for a while, then one of them blows up. Ever get bored of the tank-to-tank combat slugfest in Brothers in Arms? Two tanks kind of just park facing each other and just fire shell after shell.
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