![]() ![]() It doesn't have freeform building and in fact you don't have a lot of say over how the town around your castle grows naturally you can place some buildings but others will appear over time (e.g. It contains a lot of humour, heroes who you don't control (you can influence them though), magic spells that allow you to take actions directly IF you can afford them, and some genuinely interesting and challenging puzzle-type missions as well as plenty of strategy missions. Majesty is an old game, but still a hidden gem. dead heroes need more graveyards taverns and gambling halls spring up when you build a rogues' guild sewers expand and more entrances appear as your population builds new houses.) You may also run into processor limitations with Factorio, because it can simulate a lot going on at once. And Towns will not sit back and let you experiment in peace (unless of course you play in peaceful mode, and mod out any monsters on the map) it will throw attacks at you with increasing frequency in order to test your defences and town design.įactorio might be a better choice if you're more interested in automation, engineering (as opposed to "architecture" in Towns or Stonehearth - while the shape of buildings absolutely can affect how they're used/what they're useful for, Factorio barely even has "buildings" and everything is part of some kind of complicated networked system of machines.) Factorio is a lot less chill than Stonehearth though and has the same "constant attack waves" mechanic turned up to 11 so that it actually can overrun you. It's one of the few games that allows the same kind of freedom and 'music of the gears' gameplay that Stonehearth does, but I will warn you that its menus are unintuitive and its tutorial is nowhere near as good as it needs to be so there's a lot of having to learn things the hard way through experimentation. ![]() Towns is a game from a few years back that has more than passing similarity to Stonehearth, not least because it fell into a very similar messy end-of-development. It's the grand-daddy of the genre, and still holds up as a great way to make interactive stories that play out alongside your actions. So your best bet is probably to go back to the classics that the genre is built from.ĭwarf Fortress is always worth a look. If you're on a low-end laptop, then games in this genre (particularly its newer branches, exploring new tech like voxels) will generally struggle a bit with the limitations inherent to laptops.
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